The Water Witch can be the final boss on the 2nd level of the dungeon, or a smaller boss on the 5th level of the dungeon
The Water Witch has three attacks
The Water Witch takes a moment then shoots out 4 water jets from the top, left, right, and bottom of it's form. Each water jet will attempt to target a player that is within it's angle of reach. These projectiles move quickly.
Summon Water Orbs
The Water Witch stops and summons 16 orbs in a circle around her. The orbs then randomly move around the room. There is no limit to how many orbs can be spawned in a room at a time. This attack is what makes the Water Witch the hardest boss in Solo Runs of Never Split the Party, due to its ability to overwhelm players who can't clear the orbs fast enough. Each orb has 1 health, but they will stop projectiles.
The Water Witch's movement typically is a diagonal bounce pattern around the room, but there is a chance that it will instead stop bouncing randomly instead choosing to chase the player in about 9 second intervals. Note, these 9 second intervals can be successive. If the player comes into contact with the Watch Witch then they will take a 1/2 heart of damage.
The Water Witch has two ways of moving, moving diagonally bouncing off walls at ~ 45 degree angles or chasing after the player continuously