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Upgrade Items
Items are an important part of Never Split The Party, they are used to modify the player's speed, damage, fire rate, and health. -
Potions
Potions are randomly generated consumables which spawn in the dungeon. They can drop after killing an enemy, clearing a room, using an item (Crucible, Dispensary), breaking a pot, or by a familiar (such as the -
Never Split the Party Wiki
Never Split the Party is a fast-paced multiplayer rouge-like top-down shooter! You're one of four adventurers joining together to explore a randomly generated dungeon, amass powerful upgrades, collect a horde of -
Classes
Fighter Cleric -
Commands
Use commands either by typing "/" (without double quotes), followed by a command or variable or using the in-game config, which can be brought up by hitting the "~" (tilde) button. Commands/help: Show available commands -
Cheats
The cheats are mainly there for testing development and mods. The/cheat command has been removed due to trolling complaints. Cheats are enabled via the/cheater command. Press t to chat then run/cheater. The -
Familiars
Familiars are pets that follow the character around throughout the dungeons. Different familiars have different abilities. Familiar's have no health and are invincible, but their stats can be modified by items. -
Dedicated Sever
Use this batch file to setup and run the dedicated server. It creates a loop where it will install or update the server on each run. You do not need to run steamcmd before running -
Skeletons
There are currently three types of Skeletons in the game right now: The Default Skeleton, Skeleton Warrior, and Skeleton Wizard. One property that makes the skeletons different from other enemies is their ability to revive -
Room Editing Guide
NSTP comes with a level editor to customize the room designs. To use it use the browse local files to navigate to the level editor. It's called Tiled and it's under the "Mod -
The Mad Knight
The Mad Knight can be the final boss on the 1st, 2nd or 3rd level of the dungeon, or a smaller boss on the 5th level of the dungeon The Mad Knight has two attacks. -
Fire Knight
The Fire Knight can be the final boss on the 2nd or 4th level of the dungeon, or a smaller boss on the 5th level of the dungeon The Fire Knight has two attacks -
Water Witch
The Water Witch can be the final boss on the 2nd level of the dungeon, or a smaller boss on the 5th level of the dungeon The Water Witch has three attacks -
Wind Beast
The Wind Beast can be the final boss on the 1st level of the dungeon, or a smaller boss on the 5th level of the dungeon The Wind beast has three attacks -
Pumpking
The Pumpking can be the final boss on the 1st, 2nd or 3rd level of the dungeon, or a smaller boss on the 5th level of the dungeon Pumpking has two attacks -
The Ancient
The Ancient can be the final boss on the 2nd, 3rd, or 4th level of the dungeon, or a smaller boss on the 5th level of the dungeon The Ancient has 3 attacks -
The Countess
The Countess is always the final boss on the 5th level of the dungeon The Countess has 4 attacks -
Earth Giant
The Earth Giant can be the final boss on the 2nd or 3rd level of the dungeon, or a smaller boss on the 5th level of the dungeon The Earth Giant has three attacks -
Green Slime
The Green Slime is very similar to it's cousin the Blue Slime in regards to it's speed and HP. They have a very low hit points and are pretty easy to kill on -
Pumpkins
Pumpkins come in two types for now: Pumpkins, and Fire Pumpkins. Both types are stationary ranged enemies. They can also be summoned by Pumpking but Fire Pumpkins can only be summoned on the Fourth floor -
Blue Slime
The Blue Slime is the most basic of the slimes. They have a very low hit points and are pretty easy to kill on their own. They have no notable special abilities. Although like all -
Grey Punter
The grey punter is the most formidable of the punter variety. Their increased health makes them increasingly difficult to deal with. While with most other characters with high damage a player can kill the approaching -
Red Punter
Red Punters are a more dangerous variety of punter. It moves faster than the default punter and also charges up it's punt faster. Like all the other punters it chases after the closest player -
Green Punter
Green Punters are the first variant of the punter enemy. Green punters are exactly like Blue Punters, except that upon beginning their punt and on death, they drop a puddle of acid on the ground. -
Blue Punter
Blue Punters are the default punter enemy that chases after the closest player and can punt them into the next room
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