Potions are randomly generated consumables which spawn in the dungeon. They can drop after killing an enemy, clearing a room, using an item (Crucible, Dispensary), breaking a pot, or by a familiar (such as the potion salesman).
WARNING: Potion colors are randomly determined each game, thus the color of a potion has no bearing on its effect.
|Potion Effect Table (by LazyGazelle, edited by Effyn)|
|Vigor: Health Up||Lethargy: Health Down|
|Haste: Speed Up||Sloth: Speed Down|
|Strength: Damage Up||Weakness: Damage Down|
|Blitz: Attack Rate Up||Abeyance: Attack Rate Down|
|Quickening: Bullet Speed Up||Latency: Bullet Speed Down|
|Reach: Range Up||Limitation: Range Down|
|Wealth: Doubles Coins||Destitude: Lose All Coins|
|Molotov: Doubles Bombs||Foiled Plot: Lose All Bombs|
|Entry: Doubles Keys||Refusal: Lose All Keys|
|Vision: Reveals the Current Map||Teleportation: Teleports You to Random Room|
|Vitality: Full Health||Nitroglycerin: Spawn 12 Live Bombs|
|Defense: Spawns 2 Armor|