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Potions are randomly generated consumables which spawn in the dungeon. They can drop after killing an enemy, clearing a room, using an item (Crucible, Dispensary), breaking a pot, or by a familiar (such as the potion salesman).

Potions-0

16 of the 23 (?) possible potion colors. Potion colors are randomized, so the same color potion could have a different effect between games.

WARNING: Potion colors are randomly determined each game, thus the color of a potion has no bearing on its effect.

Potion Effect Table (by LazyGazelle, edited by Effyn)
Vigor: Health Up Lethargy: Health Down
Haste: Speed Up Sloth: Speed Down
Strength: Damage Up Weakness: Damage Down
Blitz: Attack Rate Up Abeyance: Attack Rate Down
Quickening: Bullet Speed Up Latency: Bullet Speed Down
Reach: Range Up Limitation: Range Down
Wealth: Doubles Coins Destitude: Lose All Coins
Molotov: Doubles Bombs Foiled Plot: Lose All Bombs
Entry: Doubles Keys Refusal: Lose All Keys
Vision: Reveals the Current Map Teleportation: Teleports You to Random Room
Vitality: Full Health Nitroglycerin: Spawn 12 Live Bombs
Defense: Spawns 2 Armor
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