Potions are randomly generated consumables which spawn in the dungeon. They can drop after killing an enemy, clearing a room, using an item (Crucible, Dispensary), breaking a pot, or by a familiar (such as the potion salesman).
WARNING: Potion colors are randomly determined each game, thus the color of a potion has no bearing on its effect.
Potion Effect Table (by LazyGazelle, edited by Effyn) | |
---|---|
Vigor: Health Up | Lethargy: Health Down |
Haste: Speed Up | Sloth: Speed Down |
Strength: Damage Up | Weakness: Damage Down |
Blitz: Attack Rate Up | Abeyance: Attack Rate Down |
Quickening: Bullet Speed Up | Latency: Bullet Speed Down |
Reach: Range Up | Limitation: Range Down |
Wealth: Doubles Coins | Destitude: Lose All Coins |
Molotov: Doubles Bombs | Foiled Plot: Lose All Bombs |
Entry: Doubles Keys | Refusal: Lose All Keys |
Vision: Reveals the Current Map | Teleportation: Teleports You to Random Room |
Vitality: Full Health | Nitroglycerin: Spawn 12 Live Bombs |
Defense: Spawns 2 Armor |