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− | The Fire Knight can be the final boss on the 2nd or 4th level of the dungeon, or a smaller boss on the 5th level of the dungeon |
+ | The Fire Knight can be the final boss on the 2nd or 4th level of the dungeon, or a smaller boss on the 5th level of the dungeon |
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+ | {{Enemy Infobox|Water Realm] 2 3 4 5|1] [Water Realm|2] [Earth Real|3] [Fire Realm|4]|title1 = Flame Knight|image1 = Flame_Knight.png|caption1 = The Flame Knight|hp = ~1392|speed = Medium / Fast (Spin Charge)|floors = [[Water Realm | 2nd Floor (Water Realm)]] |
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+ | [[Earth Realm | 3rd Floor (Earth Realm)]] |
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+ | [[Fire Realm | 4th Floor (Fire Realm)]] |
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+ | [[The Countesses Lair | 5th Floor (The Countesses Lair)]]}} |
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== Attacks == |
== Attacks == |
Latest revision as of 00:04, 31 March 2019
The Fire Knight can be the final boss on the 2nd or 4th level of the dungeon, or a smaller boss on the 5th level of the dungeon
Attacks[]
The Fire Knight has two attacks
Fire Throw[]
The Fire Knight extends an arm and a ring of 10 (ish) pillars of fire expand outward in a circle. They are very slow moving projectiles but take up a lot of space making them hard to dodge.
Spin Charge[]
The Fire Knight charges, similarly to many of the other bosses, except as it charges, it moves considerably farther than many others, and has a much larger hitbox while charging. As it charges it's arm's extend outwards and spin like a helicopter towards the player. A player hit by the arms takes 1/2 heart of damage.
Movement[]
The Fire Knight has two forms of movement like many of the other bosses, a slower walking speed and a much faster charge.