Never Split the Party Wiki
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The Fire Knight can be the final boss on the 2nd or 4th level of the dungeon, or a smaller boss on the 5th level of the dungeon[[File:Pumpking.png|thumb]]
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The Fire Knight can be the final boss on the 2nd or 4th level of the dungeon, or a smaller boss on the 5th level of the dungeon
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{{Enemy Infobox|Water Realm] 2 3 4 5|1] [Water Realm|2] [Earth Real|3] [Fire Realm|4]|title1 = Flame Knight|image1 = Flame_Knight.png|caption1 = The Flame Knight|hp = ~1392|speed = Medium / Fast (Spin Charge)|floors = [[Water Realm | 2nd Floor (Water Realm)]]
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[[Earth Realm | 3rd Floor (Earth Realm)]]
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[[Fire Realm | 4th Floor (Fire Realm)]]
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[[The Countesses Lair | 5th Floor (The Countesses Lair)]]}}
   
 
== Attacks ==
 
== Attacks ==
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== Trivia ==
 
== Trivia ==
 
[[Category:Bosses]]
 
[[Category:Bosses]]
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[[Category:Third Floor]]
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[[Category:Fourth Floor]]
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[[Category:Fifth Floor]]

Latest revision as of 00:04, 31 March 2019

The Fire Knight can be the final boss on the 2nd or 4th level of the dungeon, or a smaller boss on the 5th level of the dungeon



Attacks[]

The Fire Knight has two attacks

Fire Throw[]

The Fire Knight extends an arm and a ring of 10 (ish) pillars of fire expand outward in a circle. They are very slow moving projectiles but take up a lot of space making them hard to dodge.

Spin Charge[]

The Fire Knight charges, similarly to many of the other bosses, except as it charges, it moves considerably farther than many others, and has a much larger hitbox while charging. As it charges it's arm's extend outwards and spin like a helicopter towards the player. A player hit by the arms takes 1/2 heart of damage.

Movement[]

The Fire Knight has two forms of movement like many of the other bosses, a slower walking speed and a much faster charge.

Trivia[]